OVERVIEW |
The city has seen better days. There's cracks in the asphalt, graffiti covers dusty walls, metal supports and pipes have slowly started to rust in the time that's lapsed since its been built. Still, the concrete and metal dome and walls stand firm, and characters will find there to be no easy way out. Built with the magic-users that would be housed inside in mind, they'll find the outer city casings reinforced far beyond the reaches of their powers.
There are a great many abandoned buildings, or...it seems safe to assume they are. For some reason, most of the buildings off the street seem to have no entrances or exits, like placeholders or buildings set there for ambiance in a video game. It's...a little creepy. Have they been intentionally sealed?
But the good news is the lights set into the roof of the dome, and the street lamps on the ground level still work, dimming and brightening on a 24 hour schedule.
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MAP |

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THE ARENA |
A large sports arena, with seating all around, meant for a very large crowd. It seems this has either been here since before the city was sealed, or Raqia once held a great many people. Games are held here.
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THE DORMS |
The building the teams are housed in is a five-story building, each floor above the ground floor belonging to a team, with the first floor as general shared space.
1st floor: Kitchen & Cafeteria
Most prominently, the first floor has a large kitchen. It's very stark, all done in stainless (though occasionally dented) steel. Thankfully, everything here seems to work. There's four stoves, four ovens, and eight sinks. Beneath the counters, there's shelves, where old pots, pans, dishes, and silverware has been stored. However, despite all this, there are no refrigerators.
There are multiple square tables set up adjacent to the kitchen, the wall between the two rooms stands at half-height, not truly separating the cafeteria from the kitchen. The tables are large enough to seat four, but can be easily shoved together for larger groups, as well.
At the end of the cafeteria are four elevators and a set of stairs, leading up to the team dorms.
2nd-5th floor: Team Dorms
- 2nd: Ophanim
- 3rd: Erelim
- 4th: Malakim
- 5th: Cherubim
Leaving the elevator, there is a landing on the floor of each dorm. In this small "lobby" is a drop box, where things may be left to be retrieved from the inside of the dorm, if the team is out. Rations appear in the drop box in the morning. Set into the wall besides the door leading into the dorm is a panel with the imprint of a hand on it. The door will not open unless someone with the correct tattoo places their hand on the scanner.
Inside, each dorm is identical in layout. At the front central common room equipped with a closet, behind that, a hallway leading to four small bedrooms, with a bathroom at the end of the hall. The central common room contains two small couches, one in each of the team's colors, along with a coffee table. On the wall of the room is spray painted the team name. Each bedroom contains a bed, and a dresser with five copies of the uniform, in the team colors. The bathroom at the end of the hall has a communal showering area, and a smaller closed off room for the toilet and sink.
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THE GREENHOUSE |
A skyscraper with glass sides. A large vertical farm, it must have once provided Raqia with all the produce it needed to survive. Now, it's been abandoned long enough for there to be no crops still growing within its walls. Still, there's plots of fertile soil, and bags of seeds that must have been genetically modified, with how quickly they grow. It takes about one week for a planted seed to produce food, though characters will find these crops wither away fairly quickly if not taken care of, as well. |
THE PARK |
Closed off from the rest of Raqia with a gate that will only swing open to those who press their tattooed hand against it, is a park that has long since run wild. What must have once been carefully tended flower beds now riot with more hardy grasses. Shrubs are overgrown, and a small grove has grown up into a proper forest. And it's not just the plantlife that has gone wild: feral animals range here too, though the gate thankfully closes them in, away from the rest of the city. But, if characters want meat, this is the place to hunt it.
Animals found here:
- Armor deer: Herbivores with thick scale-like plating, though they have the build of a deer. They're quick, and the armor is difficult to pierce, but they have no real offensive capabilities aside from running and being able to take damage fairly well. Primarily preyed upon by the dog packs.
- Dog packs:
Probably the descendants of domesticated dogs, they have gone long feral. Extremely competent hunters in a pack, but not something you'd want to take on your own either: preying on the armor deer, they have developed jaw strength and fangs capable of piercing bone armor. They mostly reside deeper into the forests, and as they travel in groups, they are easy to hear coming.
- Spiders:
Come in all shapes and sizes. There's small ones, the size you'd usually find anywhere, and spiders closer to the size of a housecat deeper in. The silk they use for their webs in unusually strong, the bigger webs able to ensnare even one of the dogs--or a person, should one wander into one. The venom of the males (which are typically those on the smaller side and have no unusual markings) can put a person to sleep; while the females (larger and with a blue infinity-like sign on their spinnerets) have a venom that is more like a paralytic.
- Polecats:
Highly resistant to poison, the polecats feed on the spiders. They have oil glands in their paws that allow them to not get stuck to the webs, which they climb down to feast on spiders. They typically live in the forest canopy and avoid the floor, where the dogs can get them.
Plants found here:
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THE STOREHOUSE |
Amongst the many closed off empty buildings, the storehouse stands out only because it has a large metal door. If characters opt to enter, they'll find the inside completely empty— on the first floor. Straight through the entrance hallway, however, light shines from a stairwell heading down.
Below, in the basement level, is a cavernous storehouse, as large as a city block. Anything that you could expect to find in a modern city of Raqia's size, it's here. With two noticeable exceptions: food of any sort, and non-uniform clothes. But cookware, blankets, games, even weapons and furniture are stored here, heaped beneath the city and free for the taking. However, do keep the modern part in mind. Suits of armor and swords aren't exactly plentiful, either. |
THE HIDEAWAY |
Hidden away from the rest of Raqia, in the northeast corner, is a large crack in the concrete, large enough for a person or two to fit through. Following it through to the other side, they'll find it doesn't lead to the outside, but another small sealed alcove. There's not much here, but...it's pretty, and private. A large pipe sticks out from the concrete above, and clear water trickles through, a small waterfall ending in a pond below. Where the main bulk of Raqia is modern asphalt, the ground here is cobblestone, with some soft greenery pushing up from below. Near the pond, grass and bioluminescent flowers grow. A small chapel also stands here. Some of the windows are long since shattered, but others remain, illustrating scenes in stained glass. The inside is dusty, and empty. |